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Crosshairs

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Categories: Features | Stub

Overview

  • Crosshairs will be unique to each weapon, just as in HL1
  • The style of each crosshair is largely similar to HL1's style
  • Crosshairs are font-driven and can be changed
    • This means they are scaleable and resolution-independent
    • This means they are easily customizable.
  • Crosshair color can be changed.
  • Crosshairs are static as are the weapon spread. [1]


Single-Player
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Fiction  •  Items  •  Music & Sound  •  Vehicles  •  Voice Acting  •  Weapons
 
Features
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Achievements • Cinematic Physics • Convars • Crosshairs • Deathcam • Easter Eggs • Face Creation System Gib System • HUD • Muzzle Flashes • NPC Alignment System • NPC Dynamic Interaction System   Pickup and Throw • Procedural Terrain Displacement • Singleplayer Movement
 


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Retrieved from "http://wiki.blackmesasource.com/Crosshairs"
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