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Muzzle Flashes

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Categories: Features | Stub

Overview

All Muzzle Flashes in Black Mesa (first-person and third-person) are Particle-based [1].

Muzzle flashes will emit a light -- both world model and view model -- if console variable muzzleflash_light is activated (Left 4 Dead style [2]).

An advent of Episode 2, this technology means that muzzle flashes are no longer simple 2-Dimensional sprites. They are particles that exist and move in space, accurately modeling physical movement.

This allows for features such as:

  • smoke that follows the gun barrel
  • particles that can interact with the environment (sparks that can bounce off of surfaces)
  • physically accurate cone of fire (it's actually a cone)
  • and more.
 
"Testing if we could get smoke trails out of the glock. Success!"


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Achievements • Cinematic Physics • Convars • Crosshairs • Deathcam • Easter Eggs • Face Creation System Gib System • HUD • Muzzle Flashes • NPC Alignment System • NPC Dynamic Interaction System   Pickup and Throw • Procedural Terrain Displacement • Singleplayer Movement
 


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Retrieved from "http://wiki.blackmesasource.com/Muzzle_Flashes"
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