WIKI

Props & Textures

From Black Mesa
Jump to: navigation, search

Contents

Overview

Various props and textures created by the team for the environments of Black Mesa.

The mod has over a thousand models, ranging from two polygons to twenty thousand. The texture resolution of these models vary according the object: from a single 16 x 16 texture sheet to several 4096 x 4096 ones [5].

Technical Details

Example of Valve's self-shadowing bump mapping used in the mod.

All objects take advantage of Source's material rendering capabilities: diffuse, normal, specular, alpha transparency, self-illumination/color, Phong shading, DU/DV, and refraction [6].

Currently Black Mesa uses Valve's self-shadowing bump mapping instead of Parallax Mapping to add more apparent depth to textures and surfaces, due to its comparable effects with low performance overhead. Parallax mapping was experimented with in the beginning of the mods development, but was soon abandoned because it was not performance practical. [7]

Props

Unskinned Models & Wireframes

Texturized Models

Videos

Blowing up a Vending Machine (Alpha Gameplay).
Soda Machine (Alpha Gameplay).


The Anomalous Materials Spin-Sign (Alpha Gameplay).
Jiggly Plant!


Textures


Single-Player

Show ▼
FAQ  •  Ammo  •  Chapters  •  Characters  •  Cut Content  •  Enemies  •  Environment
Features  •  Fiction  •  Items  •  Music & Sound  •  Vehicles  •  Voice Acting  •  Weapons

Environment

Show ▼
HazardsProps & Textures
Personal tools
Namespaces

Variants
Actions