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User:Conti

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This user is a Black Mesa Wiki Admin. Beware! He is extremely picky, and has no mercy.

Contents

  • 1 Interesting developers posts for further exploration
    • 1.1 Enemies
    • 1.2 NPCs
    • 1.3 Vehicles
    • 1.4 Weapons & Ammo
    • 1.5 Levels
    • 1.6 Gameplay
    • 1.7 Facemaker
    • 1.8 Gib System
    • 1.9 Sound & Voice Acting
    • 1.10 Bugs, Glitches & Exploits
    • 1.11 Mod Mechanics
    • 1.12 Behind the scenes
    • 1.13 Misc
  • 2 Now lurking...
  • 3 Medias that need a place
  • 4 Manuals
  • 5 Drafts & Projects


Welcome to my workplace. Here is the area where I make my annotations, drafts and my experiments happen. In other words, here is my own "Test Chamber". I only hope not create any Resonance Cascade in this wiki...

Contact me if you need help (I have the same nickname in the Forums). If you spot some problem here, you can contact me or either other Wiki-Admins.


Interesting developers posts for further exploration

This list is an easy way to find devs quotes until me or someone else find out a way to incorporate them as text in the articles. That quotes are the best and reliable source about the mod.

When a quote is used, I erase the link. I didn't create a wiki page for it because some people could find it and be confused by the content (sometimes too old and outdated, conflicting with each other and so forth)... So, if you wish to use that list, please use it in a wise manner: do some research first and check the date of the quotes to insert it in the right place!

Enemies

  • Zombie guard & Security guard shoulder straps conflict
  • Tentacle's Procedural Parametric Animation pt1 / pt2
  • Gargantua behavior when shot

NPCs

  • The scientist chatter: context sensitive

Vehicles

  • LAV/M1 Abrams trivia

Weapons & Ammo

  • Particle offects of bullets impact
  • .357 Secondary Fire & Crowbar
  • Gluon Redesign History
  • Weapons reloading animation
  • Finite ammo boxes
  • No "facemaker" for weapons
  • Ammo placements
  • The Mortar Vgui panel pt1 / pt2
  • Clip size can be changed through the weapon script
  • MP5 Redesign History
  • Weapon damage based on the ammo type
  • The purpose of the manual reload of TOW Launcher
  • TOW Launcher redesign history

Levels

  • Little piece of Office Complex Redesign History
  • More about the infamous "Xen" picture posted in the forums.
  • OAR Redesign History
  • Cockroaches Redesign History
  • Black Mesa: 120 maps in total (including test maps)
  • Follower NPCs in Office Complex
  • Keeping the consistency in the level design between different mappers
  • Surface Tension redesign history
  • Some details of Forget About Freeman

Gameplay

  • Long Jump Redesign History
  • Difficulty levels Redesign History
  • What changes between different difficulty levels pt 1 / pt 2
  • Pickup & throw mechanics
  • Failure messages if you not complete some objectives
  • Design standards for breakable/non-breakable vents and other gameplay elements pt1 / pt2
  • HUD oxigen information
  • Auto-aim is in

Facemaker

  • Overview
  • How it works pt1 / pt2 / pt3 / pt4 / pt5
  • Number of faces variations in the character manifest
  • Only original faces in BM
  • Using the facemaker in custom maps pt1 / pt2
  • How the faces are created pt1 / pt2
  • More about base heads pt1 / pt2 / pt3 / pt4
  • Unique presets for the AM scientists pt1 / pt2
  • More about Facemaker
  • How it remembers the face in each game load Pt1 / Pt2
  • Attachments for accessories Pt 1 / Pt 2

Gib System

  • Natedgreat describes how much fun is the bloodbath
  • The (old) shotgun mechanics to gib a NPC
  • Blood & gore censorship?

Sound & Voice Acting

  • Ambient sounds: new or stock?
  • How many different voices for NPCs pt 1 / pt 2 / pt 3 / pt 4
  • Why devs chose not use the original HL1 soundtrack
  • Tons of sounds are being included in BM pt1 / pt 2 / pt 3
  • When the music will be added to the mod pt 1 / pt 2
  • Zombies' voices pt 1 / pt 2
  • VOX System before & after the Resonance Cascade
  • Differences between HL original soundtrack and Black Mesa's
  • Nihilanth's words redone in Black Mesa

Bugs, Glitches & Exploits

  • Tripmine hopping is possible
  • Unexpected bugs when using NPC_create
  • Noclip: Possible but unsupported
  • "Wall boosting" exploit fixed
  • Source exploit fixed

Mod Mechanics

  • Black Mesa may be updated to Source SDK 2009/10. Pt 1 / Pt2 / Pt 3 / Pt 4 / Pt 5
  • NPC Models textures and triangles count
  • MP and SP shared resources
  • Humanoid NPCs based on Valve's male skeleton
  • Sliding doors = func_doors
  • Everything that needs to be developed to make Coop work Pt1 / Pt2
  • How much BM is modifiable
  • No maps for video stress tests in BM
  • The real system requiments? Pt1 / Pt 2 / Pt 3 / Pt 4 / Pt 5
  • Support for Xbox360 gamepad
  • Release BM resources to other mods
  • DX7 Black Mesa? Pt 1 / Pt 2 / Pt 3 / Pt 4 / Pt 5
  • NPC Ragdolls
  • Bullet weapons are hitscan
  • Water surface in Black Mesa
  • Color correction isn't being used anymore
  • Map loading mechanics
  • Material proxies
  • BM own textures vs. HL2 textures, ssbump & Hammer's Displacement System pt 1 / pt 2
  • Customizing colors of the Gluon's beam for MP pt1 / pt 2 / pt 3
  • BM Explosion effects pt1 / pt2 / pt3
  • LDR Lightmaps
  • Procedural animation pt 1 / pt 2

Behind the scenes

  • About the "NatedGreat's End of 2010" statement
  • How much the mod is done??? Cman2k answers...
  • Black Mesa's Development Vocabulary pt.1 / pt. 2 / pt. 3
  • Black Mesa "beta testing" process pt 1 / pt 2 / pt 3 / pt 4
  • How the work is delegated between the devs Pt 1 / Pt 2
  • Fun fact: FakeFactory denied
  • The BM build number in 26-3-2010 pt. 1 / pt. 2
  • The BM build number in 03-10-2010 pt 1 / pt 2
  • $$ earned with the MODDB prizes
  • Catz's "security clearance" inside the dev team
  • BM Modellers don't use Blender pt1 / pt2
  • Third party programs used for the mod development
  • The BM "Media PR Pack" leaked to the wiki (Jan-Fev 2010) pt1 / pt2 / pt3
  • The former BM particle editor, made by the team (Shown in the "Particle Editor Test" video)
  • No rushed BM for you! pt1 / pt2 / pt3
  • How much time the devs spend working on the mod pt1 / pt 2

Misc

  • Xenian Portals pt. 1 / pt. 2 / pt. 3 / pt. 4
  • Random junk in crates
  • BMRF doors overview
  • Community Projects: Status of the inclusion of winner entries into the mod
  • BM Test Maps
  • James Kane's rain (snow?) particles which won't be used in the mod

Now lurking...

http://forums.blackmesasource.com/showthread.php?t=3&page=534

http://forums.blackmesasource.com/showthread.php?t=898&page=46

Medias that need a place

Homeless pictures. If you find a place to put them, please do not forget to copy their captions.

A concept art for a computer laboratory, part of the Media Release 1. It wasn't used in Black Mesa. [1]


Manuals

BM-Wiki Help      •      Combine Overwiki Help      •      Wikipedia Cheatsheet      •      Wiki Markup


Drafts & Projects

See here.

Retrieved from "http://wiki.blackmesasource.com/User:Conti"
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