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[[Template:Ent/|]]
That was classic...

+++++


On a Rail 2 - The Wedding

(on 04 Mar 2008 by PogoP)


Hey guys, this is my second devblog since I joined the team a couple months ago. It’s been a really crazy few months, with exams and other commmitments, but work on OAR is coming along nicely by both Talia and myself.

It’s been a really good experience working on BM. The team is very professional and gets stuff done efficiently, and everything they make is of a very high quality. My level design skills have really developed and had a chance to flourish whilst working with these guys; I’ve picked up a lot of tips and tricks.

Anyway, the real point of this blog is to focus on the elusive ‘On a Rail’ chapter of Half-life, not to brown nose the team. I’ve played OAR literally dozens of times since joining the team, and I now know it better than the back of my hand. If ever there was a question about OAR in a pub quiz, I’m your man. (or a questionabout ‘On A Gondola’ as ‘Bluseychris’ christened it – that quote is in my signature on the dev forums. Congratulations!)

I really like the atmosphere portrayed in OAR in HL, it really had a gritty, abandoned feel to it. It is this quality that I really wanted to emphasise in the BM version. Lighting is key to the gritty atmosphere, so I retained most of the colours from the HL version, whilst layering new schemes over the top where appropriate.

The one thing that I foresaw as a problem in OAR is how much ‘tunnel’ there is in the chapter. There’s literally miles of abandoned tunnels, which was left very bare in HL. In the days of Goldsource, this was acceptable. However, times have moved on, and with new engines comes a higher requirement for detail. Therefore, I broke a lot of the tunnels up by having little walkways and alcoves off to the sides that show this transportation network was actually thriving and used for something at one point in time. I also added a plethora of ventilation ducts and piping systems along the walls and ceilings of the tunnels, which really helps to break up repetition.

Here’s a couple of screenshots that show what I’m on about. There will be a HL screenshot followed by a BM screenshot. Please do bear in mind that these shots are still WIP and are likely to have a lot more detail added to them in the future!


 
 
 


That about wraps up my devblog for now. I’ll finish it off by showing you guys progress on the area I first showed when I joined the team. On the left is before, on the right is after. You can really see how my time on the team has developed my skills.


 






BOOYEAH!!!

Conti strikes again
Show ▼
  Command name Default Type Description
 muzzleflash_light2client-a 1 - world only, 2 - world + projected texture
 crossbow_force_bolt_reload0server-a
 sk_tau_overcharge_damage25server
 sk_plr_dmg_35740server
 sk_npc_dmg_3570serverForces the player to play the bolt back animation before switching weapons
 sk_max_35718server
 sk_plr_dmg_9mm 9server
 sk_npc_dmg_9mm 7server
 sk_max_9mm 250server
 
Weapons
Show ▼
Command name Default Type Description
muzzleflash_light2client-a 1 - world only, 2 - world + projected texture
crossbow_force_bolt_reload0server-a
sk_tau_overcharge_damage25server
sk_plr_dmg_35740server
sk_npc_dmg_3570serverForces the player to play the bolt back animation before switching weapons
sk_max_35718server
sk_plr_dmg_9mm 9server
sk_npc_dmg_9mm 7server
sk_max_9mm 250server
sk_plr_dmg_grenade_hornet 15server
sk_npc_dmg_grenade_hornet 15server
sk_max_grenade_hornet 8server
sk_plr_dmg_bolt 100server
sk_npc_dmg_bolt 0server
sk_max_bolt 10server
sk_plr_dmg_buckshot 8server
sk_npc_dmg_buckshot 3server
sk_max_buckshot 64server
sk_plr_dmg_energy 35server
sk_npc_dmg_energy 0server
sk_max_energy 100server
sk_plr_dmg_grenade_mp5 100server
sk_npc_dmg_grenade_mp5 0server
sk_max_grenade_mp5 5server
sk_plr_dmg_grenade_rpg 150server
sk_npc_dmg_grenade_rpg 75server
sk_max_grenade_rpg 5server
sk_plr_dmg_grenade_frag 100server
sk_npc_dmg_grenade_frag 50server
sk_max_grenade_frag 10server
sk_plr_dmg_grenade_satchel 100server
sk_npc_dmg_grenade_satchel 0server
sk_max_grenade_satchel 5server
sk_plr_dmg_snark 5server
sk_npc_dmg_snark 5server
sk_max_snark 15server
sk_plr_dmg_grenade_tripmine 150server
sk_npc_dmg_grenade_tripmine 0server
sk_max_grenade_tripmine 5server
sk_plr_dmg_crowbar15server
sk_npc_dmg_crowbar5server
 


Cool!

Conti
Show ▼
ENTITY NAME
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
 

IGNORAR

Teste Convars

Weapons
Show ▼
Command name Default Type Description
muzzleflash_light2client-a 1 - world only, 2 - world + projected texture
crossbow_force_bolt_reload0server-a
sk_tau_overcharge_damage25server
sk_plr_dmg_35740server
sk_npc_dmg_3570serverForces the player to play the bolt back animation before switching weapons
sk_max_35718server
sk_plr_dmg_9mm 9server
sk_npc_dmg_9mm 7server
sk_max_9mm 250server
sk_plr_dmg_grenade_hornet 15server
sk_npc_dmg_grenade_hornet 15server
sk_max_grenade_hornet 8server
sk_plr_dmg_bolt 100server
sk_npc_dmg_bolt 0server
sk_max_bolt 10server
sk_plr_dmg_buckshot 8server
sk_npc_dmg_buckshot 3server
sk_max_buckshot 64server
sk_plr_dmg_energy 35server
sk_npc_dmg_energy 0server
sk_max_energy 100server
sk_plr_dmg_grenade_mp5 100server
sk_npc_dmg_grenade_mp5 0server
sk_max_grenade_mp5 5server
sk_plr_dmg_grenade_rpg 150server
sk_npc_dmg_grenade_rpg 75server
sk_max_grenade_rpg 5server
sk_plr_dmg_grenade_frag 100server
sk_npc_dmg_grenade_frag 50server
sk_max_grenade_frag 10server
sk_plr_dmg_grenade_satchel 100server
sk_npc_dmg_grenade_satchel 0server
sk_max_grenade_satchel 5server
sk_plr_dmg_snark 5server
sk_npc_dmg_snark 5server
sk_max_snark 15server
sk_plr_dmg_grenade_tripmine 150server
sk_npc_dmg_grenade_tripmine 0server
sk_max_grenade_tripmine 5server
sk_plr_dmg_crowbar15server
sk_npc_dmg_crowbar5server
 




Original FireTime

ENTITY NAME
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2
cell2





Ammo Chapters Characters Enemies Features

Fiction Items Vehicles Weapons




Ammo Chapters Characters Enemies

Features Fiction Items Vehicles

Weapons Weapons Weapons


Another footer
Show ▼
Ammo  •  Chapters  •  Characters
 


Single-Player
Show ▼
Ammo  •  Chapters  •  Characters  •  Enemies  •  Environment  •  Features  •  Fiction  •  Items  •  Music & Sound  •  Vehicles  •  Voice Acting  •  Weapons
 


Single-Player
Show ▼
Ammo  •  Chapters  •  Characters  •  Enemies  •  Environment  •  Features
Fiction  •  Items  •  Music & Sound  •  Vehicles  •  Voice Acting  •  Weapons
 


Category:Sound (?)

|

`--> Music & Ambience (?)

|

`--> Voice Acting

My drafts and projects for the future.


Contents

  • 1 On a Rail 2 - The Wedding
  • 2 BOOYEAH!!!
    • 2.1 Cool!
  • 3 IGNORAR
    • 3.1 Teste Convars
    • 3.2 Original FireTime
    • 3.3 Meanwhile, in the Test Lab C-33/a...
    • 3.4 Convars Page Overhaul
    • 3.5 "Template Collection"
      • 3.5.1 Header Templates
      • 3.5.2 Misc Templates
      • 3.5.3 Foot Templates
      • 3.5.4 Nav Boxes


Meanwhile, in the Test Lab C-33/a...

My personal Test Chamber

Convars Page Overhaul

See User:Conti/ConvarOverhaul


"Template Collection"

A new category for templates. Likely to be named "Category:Templates". This is the draft of how they will be organized. Nothing set on stone by now.

Sub categories:

Header Templates

Template:Notice

Template:Otheruses

Template:Remove

Template:UBX

Misc Templates

Template:!

Template:((

Template:))

Template:-

Template:=

Template:Achievement

Template:Box

Template:CTBox

Template:Citation

Template:Dropimage

Template:Font

Template:HideBox

Template:LBox

Template:ShowBox

Template:Video

Template:Video2

Foot Templates

Template:Stub

Template:Foot

Template:FootStatic

Nav Boxes

Template:Ammo

Template:Chapters

Template:Characters

Template:Features

Template:Fiction

Template:HECU

Template:Items

Template:MR

Template:Maps

Template:Nav-enemies

Template:Vehicles

Template:Weapons

Template:Xen

Retrieved from "http://wiki.blackmesasource.com/User:Conti/Drafts"
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